The game in this article is completed using spritekit and swift language.
Spritekit is Apple's own game engine, which is better suited to the underlying API of the IOS system. However, its architecture and implementation are similar to cocos2d. So the usage is actually not much different, but spritekit is more lightwei
This article of the game uses Spritekit and swift language to complete.Spritekit is Apple's own game engine that fits the underlying API of the iOS system, but architecture and implementation mimic cocos2d. So the use of the fact that the difference is not small, just spritekit more lightweight.Program entryThe main function, like OC, points the entry to Appdeleg
for the click response of the object element in the scene, we can process it uniformly within the Touchesbegan () method of the scene. Skscene in Touchesbegan () is a way to respond to a screen click, where we can first get all the objects under the click, and then filter out the desired object and then call the method of the object.
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import SpriteKitclass GameScene: SKScene {//当切换到这个场景视图后override func didMoveToView(view: SKView) {}//
1, first the background image Bg.jpg,[email protected] directly into the images.xcassets2, set the following code (the background map directly fills the entire screen)
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import SpriteKitclass GameScene: SKScene {//当切换到这个场景视图后override func didMoveToView(view: SKView) {//将Images.xcassets中的bg.jpg 来制作背景var bg = SKSpriteNode(imageNamed: "bg")//设置位置bg.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame));self.addChild(bg) }//响应屏幕点击的方法overri
SpriteKit Game Development [6] using physical engines (I) and spritekit Game Development
/* Above,
The Valentine's Day of the past two days has always been plain. This blog was intended to be written on that day, but it has no mood on that day.
One year ago, on Valentine's Day, I made a "geek chicken" and claimed that if a player saw "geek chicken 2" one day, it would mean that the author was stripped away.
mappings, see SpriteKit game development (3) screen size mode
If you choose the third solution to adapt to different screens, we need to pay attention to one problem --Effective regions of the game. Because players with long and thin devices (iPhone5/5S) can see less area of the game than those with wide and fat devices (iPad/iPhone4/4S, therefore, the effective area of the game should be the smallest game area that players on all devices can see. T
11. spritekit journey-node carnival at the end, 11. spritekit journey11. spriteKit journey-node carnival at the end
This article isSprite kit journeyOf course, this is just the beginning. In addition, I have completed onesprite KitTeaching Software. We hope to provide more support.
Section directory:01. About sprite_kit02.
SpriteKit game development [5] Rotation Anchorpoint, spritekit Game Development
Recently, I encountered some problems about the animation effect of rotation. I have a deeper understanding of the rotation in SpriteKit in the process of solving the problem. I would like to summarize it here.
I want to achieve the following effect: A pipe rotates around the center
IOS development-game screen adaptation (SpriteKit) and iosspritekit
When we develop an App, we usually want it to run simultaneously on the iPhone, iPad, and Mac, especially games.
In this way, we need to consider the different resolutions of different devices, which is troublesome to process.
For example, according to the official practice, we need to provide such as xx.png, xx@2x.png, xx@3x.png, xx ~ IPad.png, and xx ~ Different pictures like iPad@2
IOS development-game screen adaptation (SpriteKit)
When we develop an App, we usually want it to run simultaneously on the iPhone, iPad, and Mac, especially games.
In this way, we need to consider the different resolutions of different devices, which is troublesome to process.
For example, according to the official practice, we need to provide such as xx.png, xx@2x.png, xx@3x.png, xx ~ IPad.png, and xx ~ Different pictures like iPad@2x.png,
In additio
11.spriteKit Journey--The carnival of the knot at the end of the story
This is the end of the Sprite Kit Journey , which is just the beginning, of course. In addition sprite Kit , I have completed a teaching software. Hope a lot of support.
Section directory:01. About Sprite_kit02.SpriteKit Forward View scene03.sprite_kit-looking Tree of nodes04.sprite_kit-looking textures05.sprite_kit forwa
Introduction to Apple's 2D engine SpriteKit in ios development, iosspritekit
In ios development, Apple's 2D engine SpriteKit is introduced. Recently, Apple's own 2D engine SpriteKit and 3D engine SceneKit have been studied. Before the start, we need to explain objectively, if you are engaged in a team or company project or directly engage in unity, this involves
1.Spritekit OverviewSpritekit is an apple-powered native 2D game framework that supports game development elements such as texture sprites, particle effects, physics engines, and more.Spritekit Advantages and Disadvantages:Spritekit's coordinate system:2. Introduction to common classes in Spritekit framework1.) Skview? Skview is the view used to present the Skscene node? You can use Presentscene: and Presen
How to Use the atlasc texture set (generated using TexturePacker) when developing a game using SpriteKit in xcode7.3)
Because the resource file to be used is a small set of images, we need to first generate a large image and include all the small images in it, the best way is to use a third-party tool to implement this function.
1. First download TexturePacker. The latest version when writing this article is 4.1.0.
For: https://www.codeandweb.com/bl
First, the main realizationToday Spritekit implements the creation of the Player Character wizard (Skspritenode *), which increases the gesture action of the character Sprite, and the added gesture calculation method is not the same as in Objective-c. Because the coordinate system used by OBJECTIVE-C is not the same as the coordinate system used by Spritekit, the wizard's collision check code is added later
When we develop an app, we usually want it to run on the IPhone, IPad, Mac, and especially the game.This will require us to consider the different devices different resolution, processing is more troublesome.For example, according to the official practice, we need to provide such as xx.png, [email protected], [email protected], xx~ipad.png, and [email protected] Such a different picture,There is also a large number of if (...) written in the program. {...} else if {...} This kind of code to dist
This is a similar to jumping Doodle small game, the protagonist constantly eat energy ball to get jumping energy to jump to a higher place, if the picture hit the black hole is hung ...In the game debugging process if you can know in real time the height of the protagonist is good, which will help the program ape dynamic judgment game victory and defeat logic.You can use Print to display the height in the console, but this is not very convenient to watch, simply let us put the height of the logo
Panda Pig • Patty original or translated works. Welcome reprint, Reprint please indicate the source.If you feel that the writing is not good please more advice, if you feel good please support a lot of praise. Thank you! Hopy;)
In order to facilitate the debugging of physical behavior in Spritekit, we can draw on the powerful mechanism of Xcode's playground. We just need to change our code at any time to see the changes in the physical objects im
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